Softimage Artists can now Crossgrade to LightWave 11.6 Software (special offer)

The LightWave 3D® Group, a division of NewTek, Inc., announced today a special program for current Autodesk Softimage software users to "Join the Rebellion" and move to a full seat of LightWave 11.6 software for the special crossgrade price of $495 (USD). March 13, 2014

Ashlar-Vellum releases Cobalt v8 Solo and Xenon v8 Solo for Mac/Windows

Cobalt v8 Solo and Xenon v8 Solo, are two new price points in the Designer Elements product line of 3D solid and surface modeling software -- it comes with a 3D mechanical parts library of 149,000 bearings, bolts, nuts and other parts November 15, 2013

NevronMotion Transforms Mocap in LightWave - capture motion for 3D rendering

You may wonder how they create such realistic motion and movement in today's computer generated graphic characters? They capture it from live subjects of course. And that technology is ever increasing in accuracy and sophistication. Powerful new cost-effective Microsoft Kinect based motion retargeting system allows users to easily capture, adjust and retarget motion to 3D objects and characters July 27, 2013

Lightwave : Award-winning 3D modeling, animation and rendering

LightWave 3D Group Unveils LightWave 11.6 -- Artists and designers can animate in new ways, streamline real-time and stereo virtual production, previsualization and game development, support 3D printing, and more July 26, 2013

3D modeling program for the Mac

I've always said there needs to be a lower cost Mac alternative to the blood-sucking modeling programs on Windows. In several previous columns we've talked about this very cool 3D modeling program for the Mac. Now, Cheetah3D 5.7, professional level 3D modeling solution for Mac OS X has been updated. July 12, 2011

3D Terrain Modeling for iOS

Independent programmer Andrew Garrison has created Touch Island 1.0 for iOS, his 3D modeling and rendering app that enables the user to create a photo-realistic island surrounded by ocean. Sculpting mountains, valleys, and lakes is accomplished with a single finger. An auto-color function assigns shading by altitude, or color may be applied manually. The angle and altitude of sunlight, and camera angle are adjustable, and rendering with textures and reflections is done using ray-tracing. November 27, 2010