Independent software developer Martin Wengenmayer has rolled out a major update to his very popular, professional level 3D modeling solution for Mac OS X -- Cheetah3D 5.0. Developed from the ground up utilizing the latest Cocoa technologies, Cheetah3D is a lean, fast, and elegant 3D modeling, rendering, and animation package with an easy learning curve.
Version 5.0 adds a completely new node based material system which allows professional designers to create stunning new materials just by drag and drop. Additionally, the render engine was optimized to efficiently handle up to 16 CPU cores. The modeling tools have been extended by a new bevel tool and a bend modifier, and basic export to the Collada file format has been added. Cheetah3D now also supports pivot points. Last but not least, Cheetah3D offers many small UI enhancements which accelerate daily work.
Major new features in Cheetah3D 5.0:
- Powerful new node based material system with many procedural textures and shaders
- Optimized raytracing core which supports up to 16 CPU cores
- Many new pre-made materials
- Pivot points
- New bevel tool and bend modifier
- New tag selector to accerlerate the work flow
- Export to static Collada files
- Automatic texture reload
- German localization
- And much more
Language support: U.S. English, German, and Japanese
- Mac OS X Version 10.4 Tiger, 10.5 (Leopard) or 10.6 Snow Leopard
- Universal Binary for PowerPC and Intel
- 70.8 MB Hard Drive space
- 1 GB RAM
- 16 MB VRAM
- Internet Connection
Located in beautiful Tapfheim, Germany, Dr. Martin Wengenmayer is an independent software developer whose main goal is the development of easy-to-use yet powerful 3D software exclusively for Mac OS X with a focus on iterating state-of-the-art 3D modeling, rendering and animation algorithms into a true Mac user experience. Copyright (C) 2004-2009 Dr. Martin Wengenmayer and Cheetah3D. All Rights Reserved. Apple, the Apple logo, and OS X are registered trademarks of Apple Computer in the U.S. and/or other countries.